Email: justin.lu.art@gmail.com
Download: Link
Justin Lu
Design Lead
Skills
Figma · Unity · Git · Rider · Claude Code · Gemini · ChatGPT · Adobe Creative Suite · Tableau
Experience
Peoplefun | Lead UI/UX Designer
June 2024 – June 2026 (Remote)
Designed UX flows in Figma and prototyped new features in Unity leveraging Claude Code.Exceeded milestone goals with metrics reaching 82%+ M5 and 55%+ M10.
Introduced design improvements to achieve early D1 ranging from 29% to 34% (24 hour cycle).
Fortis | Senior UI Artist · Contract
November 2023 – June 2024 (Remote)
Expanded the Figma UI library and delivered hero abilities for 3 hero factions.
Handled Perforce versioning and optimized assets for performance and scalability in Unity.
Revolving Games | Lead UX Designer
July 2022 – July 2023 (Remote)
Headed development on Skyborne Genesis — a web3 NFT staking platform.
Successfully launched the NFT collection website and player wallet.
Elex | Lead UX Designer
August 2021 – December 2022 (Remote)
Led development on Skyborne Genesis, a Web3 NFT staking platform and launch website..• Established the design pipeline and process improvements for various studios globally.
Supported the release of the mobile companion app, Phoenix Flight.
Osmo | Senior UI/UX Designer
January 2020 – July 2021 (Palo Alto, CA)
Led the 2021 NAPPA award-winning Math Wizard series, blending AR and hands-on learning in a launch that sold out immediately on Amazon and the Osmo store.
Built dynamic layouts and reduced memory crashes with scripts for both iPad and Fire devices.
Partnered with hardware designers to publish an interactive storybook with improved vision detection.
Pocket Gems | UI/UX Designer
August 2017 – December 2019 (San Francisco, CA)
Created flows and prototypes for Wild Beyond, a synchronous mid-core strategy card game.
Exported layouts and built animated interactions in Cocos2d alongside the custom Mantis engine.
Rumble Entertainment | UI Artist
November 2015 – February 2017 (San Mateo, CA)
Delivered live production and promotional marketing assets for Kings Road.
Supported cross-platform functionality for both web and mobile.
Pocket Gems | Senior Artist
February 2011 – November 2015 (San Francisco, CA)
Owned visual layout design and isometric world creation in Cocos Builder.
Managed outsourced assets and coordinated cross-team communication across multiple projects.
Education
San Jose State University | Bachelor of Fine Arts