Unannounced
Role: Lead UI/UX Designer
Skills: Research, Wireframes, Prototype with Claude, Unity Implementation
Platform: Mobile
Overview:
Lead Designer on a mystery inspired detective game where players solve crimes through an intertwined storyline, suspect investigations, and vocabulary challenges.
Initial Metrics:
Promising 82%+ M5 and 55%+ M10 during early testing with D1 ranging between 29% to 34% through various campaigns and ad networks.
CPI
The CPI ranging from $2 - $3 was an acceptable number and gave the team a good indicator to continue development.
D1 Retention (24H)
Small sample size, but initial impressions were positive.
First Time User Experience
Intent to teach players the core mechanics on how to select with dragging and tapping through repeated examples. Words are submitted by tapping on the last selected letter allowing players the ability to fiddle and experiment with word discovery.
Power Ups
Conventional tools to assist the player on harder levels and complex puzzles.
Meta
Narrative driven Meta to keep the audience invested and to continue trying to solve the overarching mystery.
Solve the Case
Once all evidence is collected, players review all the information and determine the culprit of the crime completing the core loop.