Hidden Agendas: The Lionheart Mystery

Role: Senior Artist
Skills:  UX, Visual Design, World Building & Implementation
Platform: Mobile

Overview:


Partnered with Fox Digital Entertainment, Night at the Museum: Hidden Treasures is a mobile hidden game based on the blockbuster series. The adventure is lead by Larry Daley, the security guard character that Ben Stiller plays in the films, as he solves the magical mystery and meeting many familiar faces along the way.

As a movie franchise, the world and characters are heavily defined. We used references from the different movies to build a believable narrative and experience. Completed in under six months, Night at the Museum was one of Pocket Gem’s first branded partnership projects.

LAYOUT

Working with the narrative designer, we created plans for the initial layout of the game progression. The layouts are a joint effort between concept artist Tim Tang and I. We both designed and drew the sketches.

ISOMETRIC DESIGN

Using isometric assets, we built the designs in the custom Mantis Engine. In order to save on memory, each asset is based off a 1x1 square. We tried to include a few iconic elements from the movie like the globe front desk, T-rex exhibit, and even Teddy Roosevelt makes an appearance.

MAIN ROOM: The initial scene that establishes the world and recognizable elements from the movie franchise.

HIDDEN OBJECT SCENES: MAYAN TEMPLE

Each isometric object has a hidden object scene implemented with themed hidden objects. Process from concept sketch to the final render.

Figure A. Mayan Temple concept sketch.

Figure B. Scene model and paint over.

HIDDEN OBJECT SCENES: MOON LANDING

A concept for the space Moon Landing. It was inspired by the Space Exhibit from the movie.

Figure A. Early concept sketch idea.

Figure B. Worked with artists on revisions to include additional areas to hide objects.